
The mentor's introduction
Navigator Bran Hollis walks a newcomer through nine steps, from takeoff to first purchase
The first thing a captain hears is navigator Bran Hollis: “The ship is fuelled, a pirate patrol is at the nearest planet — let's take off.” From there he leads you through nine steps: takeoff and the first fight, a warm-up, hunting a pirate in space, collecting loot, docking, landing on a planet, jumping to another system, hailing a captain and buying something at the market.
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Each step unlocks exactly what its goal needs. Until you down your first pirate, other ships cannot be attacked; the switchboard with every section appears once you hold your first trophy; the market and mini-games come at the very end. The screen is never cluttered, and it is always clear what to do next.
In combat, the tutorial goes in stages counted by victories. The first fight has only cards and the «Attack» button, with the mentor highlighting what to press. The second adds strike and guard zones, the third adds potions, a drone and the super strike, and from the fourth on everything is open. After the introduction, sections unlock by level: no more than three new ones per level.
- Introduction steps
- 9
- Combat tutorial stages
- 4 — one new mechanic per victory
- Sections at level 1
- 8
- New sections per level
- 3 at most
When it unlocks: From the very first minute














