Version 2
currentrelease date not recorded- Rule change
Defeat now has a price
A loss takes some credits and one unprotected item. Equipped, locked and rare gear is safe, and the loss is capped — your savings no longer burn.
- Rule change
First retry each day is free
Replay a fight right away without spending abilit. Further attempts in the same fight cost abilit, each pricier than the last.
- Rule change
Story fights punish less
Campaign gates give you no choice of enemy, so the penalty is halved and no item is taken.
- Improvement
Pre-battle warning
If an enemy heavily outlevels you, the map says so up front — and a hopeless fight needs a second tap to enter.
- Improvement
One consistent interface
Buttons across the game share one look, and dense mobile rows became icons with a long-press tooltip.
- Improvement
English language
Switch the interface in settings. Some game data is still Russian — we are translating it step by step.