Abilit Archive
How to play
From sign-up to your first contract, step by step. Every number is pulled straight from the game code, so it will not go stale when the balance changes.
Your first 30 minutes
- 0–5
Create an account or enter as a guest, pick a hero and land on the bridge — your headquarters. From there you reach the map, missions and gear.
- 5–15
Your first fight. Pick a strike zone and a guard zone, bank energy for abilities. The first win is guaranteed to drop an item — equip it right away.
- 15–30
Take a contract from the mission board and complete it along the way. By now you have a level, gear and a clear next goal.
Step 1
Account
You can register with an email and password, or start as a guest and link an email later without losing progress. Your account and save live on the game server, so you can continue from any device.
TipRegistration hands you a one-time recovery code. Save it: without it a forgotten password means a lost account.
Step 2
Hero
Choosing between Axel and Luna picks your starting cards and stats, not a story branch. Both play the same campaign.
TipThere is no wrong pick: stats are assigned as you level, and cards are earned in battle.
Step 3
The bridge
The bridge is your hub. From here you reach the galaxy map, the mission board, gear, the forge, your guild and the leaderboard. The story always shows the next step and what it demands.
Step 4
Combat
Combat is turn-based. On your turn you choose a strike zone and a guard zone — there are 4. Guess the enemy's zone and the damage is blocked. Abilities spend energy, and there is never quite enough.
TipThe «Guard» action does not merely skip a turn: it grants +2 energy. It is a legitimate way to save up for a strong ability and to break a deadlock when you have nothing to hit with.
Worth knowingBosses shift behaviour between phases. A combo that worked at the start stops working in phase two — watch the enemy's intent hint.
Step 5
Loot and gear
Loot is neither constant nor guaranteed. A regular enemy drops an item at 4%, an elite at 27%, a boss always — and not once but 1 rolls in a row. That is why bosses yield about 1 items per win and remain the main source of gear.
TipUntil you own a single item, every win drops gear for certain — your first step does not hinge on luck.
Step 6
Defeat and fleeing
A lost fight does not send you back to the start: your hero returns to the bridge and campaign progress is kept. Fleeing costs far more.
Worth knowingFleeing burns 20% of ALL your credits — not the run's loot but your entire balance — and discards up to 2 unlocked items. Losing the fight is nearly always cheaper than running.
Step 7
Contracts and missions
The mission board hands out contracts: kill so many enemies of a type, mine a resource, visit a system. They complete themselves while you push the story.
TipCompleted contracts can be turned in all at once with a single button — no need to click through them one by one.
Step 8
Progression
Levels grant stat points and talents. Reputation with the eight factions unlocks story chapters, trade and contracts — but it always grows at another faction's expense.
TipIf the story hits a requirement, the reputation panel shows exactly which faction the next chapter needs.